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Dear players,
Stay tuned for the updates and adjustments coming with the next Server Save!
Daily Reward System
We've updated how Mana Points bonuses from the store work:
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Fixed 7-day duration: When purchasing a +100% or +200% bonus, it now lasts for 7 calendar days from the time of purchase.
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Bonus persistence: The bonus remains active even if your weekly streak resets, as long as you don't miss a day.
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Level adjustments: There is no longer a level cap for Mana Points calculations or for bonus pricing. Characters above level 100 will continue receiving benefits based on their actual level.
These changes provide more control over bonus duration and reward high-level players. Plan your purchases and maintain your daily streak to enjoy the full bonus!
Increased Magic
Items with Additional Properties
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A new property category was added: Melee Fighting (Axe, Club, Fist, and Sword).
The following items now have properties:
Horned Helmet (+4 Melee), Dragon Scale Helmet (+4 ML), Golden Helmet (4% Physical), Hat of the Mad (+4 ML), Amazon Helmet (+4 Distance), Warrior Helmet (+2 Melee), MPA (30% Mana Drain), Amazon Armor (+3 Distance), Knight Armor (+2 Melee), Blue Robe (+2 ML), Ranger’s Cloak (+1 Distance), Dragon Scale Legs (+4 Distance), Golden Legs (+3 ML), Knight Legs (+2 Melee), Golden Boots (+4 ML), Blessed Shield (+4 Shielding), Great Shield (4% Fire), MMS (30% Life Drain), Demon Shield (3% Fire), Tempest Shield (+3 ML), Vampire Shield (3% Life Drain), Amazon Shield (+30 Speed).
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Wands will have Magic Level as a property based on their Tier.
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Magic Level bonuses from equipment now only affect mage vocations.
These changes reinforce class identity and vocation roles.
Max Health and Max Mana Set Bonus
We’ve introduced a new “set bonus” system for MAX Health and MAX Mana:
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When a character equips all five pieces (Helmet, Armor, Legs, Boots, and Shield) with the MAX Health or MAX Mana attribute, they receive an additional bonus to their max HP or MP.
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The bonus value is the total Tier sum of the equipped items.
Example: If your pieces are Tier 1, 3, 3, 3, and 4, the total is 14 – so you receive +14% to max health or mana.
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The bonus activates only when the full set is equipped, and it’s removed immediately if any piece is unequipped.
This bonus adds strategic importance to this attribute in combat planning.
New Attribute: Thornmail
A new bonus called Thornmail has been added to the random attribute system. It can appear on Helmets, Armors, Legs, Boots, and Shields:
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When the character takes physical damage, a portion of it is reflected back to the attacker.
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The reflected percentage is the sum of Thornmail values across all equipped items.
Example: If your items add up to "Thornmail 15%", the attacker takes 15% of the damage they dealt.
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Only Knights and Elite Knights can activate this effect.
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It applies to all sources of physical damage.
Magic Light Wand and Spell Wands
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Magic Light Wands will now cost 1.2k at the Djinn NPC.
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Spell Wands will last for 250 minutes.
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Yellow Wands recharge costs 6k; other colors cost 3k.
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Wands can be recharged at any time, even if they’re not fully used.
These changes are aimed at balancing the server's economy, considering that back in early Tibia, 120 gold was a significant recurring expense.
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